Hyam's account finds him exiled. Alone. His only company: the warhorse he acquired from defeating the soldiers, and the massive wolf-hound gifted to him by the mayor of his village when he sent him away. He has his weapons, his newfound powers, his pets, and nothing but pieces of advice to make his way in the world.
His first stop introduces us to a race called Ashanta - a community oriented, gentle, guardian-type people who, like several of the other groups in this story, are very private and unapproachable. Through a series of questioning and unexpected abilities they make Hyam their emissary, throwing him into a world of peril he never could have anticipated or imagined.
Locke's selling point in this story, for me, is his unique blend of wizardry and fantastic creatures and people. The world-building alone is enough to hold my interest, but Locke embarks on a never-slowing adventure through treacherous land and life, facing Hyam with threat, danger, and love. It is as much action-adventure-fantasy as it is a riveting story about identity and belonging.
For more information on Emissary by Thomas Locke, visit our website here.